Damage Calculator
Stat Efficiency & Build Comparison
Work out your average damage, see exactly how much one more point of each stat is worth, settle R-Type versus S-Type, and put whole builds side by side.
Sharpening the numbers…
The Model
Critical Rate = 30 + (all crit rate cap increases)
Talent Damage = Base × (100 − Arcana%) / 100
× (100 + Bonus + TalentBonus) / 100
Arcana Damage = Base × Arcana% / 100
× (100 + Bonus + ArcanaBonus) / 100
Critical expected = (CritRate/100) × (100 + CritDamage)/100
+ (1 − CritRate/100)
Average Damage = (Talent + Arcana) × Critical expected
× (100 + Equip Grade Bonus) / 100Notes
The effective talent bonus weights conditional sources by how long they are actually up: Analysis, plus Enrage across your time at or below 30% HP, plus the Spirit Awakening bonus across its uptime. Those two uptime figures can change which stat comes out ahead, so they are worth setting honestly.
Miniatures do not stack. For each stat only the single highest value among your selected miniatures applies. Pet houses do not stack either — only the strongest one counts.
Your current max damage is assumed to already include the Special Upgrade on your equipped weapon, so that upgrade only contributes its critical and bonus damage to the main result. The R-Type versus S-Type panel reverse-calculates the equipped upgrade back out first and then applies each grade, which is why its numbers can differ from simply flipping the dropdown.
Cylinder takes the four alchemy damages separately and uses their average as the base value; Wands, Staves and Scythes use Magic Attack.
The formulas and data tables are ported from a community reference calculator, and a parity test asserts this page reproduces its published figures exactly. Names use the official English terms where those are confirmed. Some values are community-sourced and may contain errors. Everything runs in your browser; builds are saved locally and never uploaded.